Remix’s battle system, unlike its predecessors, is based more on judge discretion than actual stats in battle. This allows judge’s to give more weight to Role Play ability in battle than pure stats, and a better ability to regulate the pace and evenness of a battle. It also puts, you the battler, in a position of trust with the judge. Because some may feel uneasy as to how people make judgments without specific guidelines, here is a basic run down of how judging works in battle.
- The Basics:
- A good portion of the battle will still continue to be pre-determined:
- Your number of actions
- Amount of chakra used per move (assigned in the jutsu)
- The combatant that will start the battle
- Applying effects that will be pre-determined (if named in the jutsu)
- The effects of the Luck stat
- Hitting 0% health or chakra will end the battle
- A good portion of the battle will still continue to be pre-determined:
- Jutsu Damage:
- Judges will only have a range of discretion in assigning what percentage of health will be deducted from Jutsu damage. Naturally, we would not want Rasengan doing the same damage as the Finger Poke of Doom, so this system strikes a compromise between set stats and discretion. The percentage will take into account role-play, level of jutsu used, stats, as well as pacing of the battle (opponent’s are low on chakra, too little or too much damage is being done, etc…). The damages below are a mere guideline, and know that damage may also be reduced further if necessary if blocked or only partially hit. The chart is below:
- E Rank: 5% - 10%
- D Rank: 5% - 20%
- C Rank: 10% - 30%
- B Rank: 10% - 40%
- A Rank: 15% - 50%
- S Rank: 15% - 60%*The percentage assigned will be done after the opponent has responded to the attack. There will be no indication beforehand as to how much potential damage a maneuver will inflict other than from the attacker’s RP.**Some Jutsu may deal damage along with effects. Such jutsus will do less damage in general for that rank because of those additional effects.
- Judges will only have a range of discretion in assigning what percentage of health will be deducted from Jutsu damage. Naturally, we would not want Rasengan doing the same damage as the Finger Poke of Doom, so this system strikes a compromise between set stats and discretion. The percentage will take into account role-play, level of jutsu used, stats, as well as pacing of the battle (opponent’s are low on chakra, too little or too much damage is being done, etc…). The damages below are a mere guideline, and know that damage may also be reduced further if necessary if blocked or only partially hit. The chart is below:
- Weapons/Items Damage:
- Weapons and items damage is highly radical based upon the combatant’s role-play, and how the opponent responds in his role-play. There is no range of damage as with Jutsus for this very purpose. A Kunai blade could easily kill you the same way a Legendary Sword or even Rasengan would under the right circumstances. As Jutsu damage is more standard, and thus consumes more chakra, weapon’s damage is less standard and consumes less chakra. Injuries could range from a minor nick (low percentage of damage) to a heavy cut (moderate percentage of damage) to near fatal (high percentage of damage). This will be assigned upon judge discretion, taking into account the role-play, type of weapon used, stats, and the pace of the battle.Hand to Hand, non-jutsu, attacks can also be done free of chakra. This includes basic punches, kicks, throws, and most other moves you can think of. They will operate much like weapons in that their will be some variance, but they will rarely exceed a low percentage of damage. The amount of damage will be largely based upon how much chakra the opponent’s have left, role-play, as well as how much damage is being done. Expect such attacks to do more damage at Genin Rank and steadily less from there.
- Dodging, Counters, and Role Play
- We are VERY against God-Moding here. As a safeguard against stupid RP’s and God-Moding, IN GENERAL, dodging/countering an attack takes one action. Using one dodge to somehow dodge all of your opponent’s attacks will not fly. Even to dodge two attacks would require great creativity and would probably still result in some sort of damage. Countering is scrutinized even further and is based upon speed. Generally, it is difficult to do without taking some damage and almost never more than once per turn. When you role-play, you are essentially changing your opponent’s previous RP to include your own actions. As a matter of honor code, it is customary to take some damage while dodging others. Simply saying, “I’m invincible and can dodge everything” with your post takes a lot of the fun out of the battle. So please be fair.
- The Role of Stats:
- Stats still continue to play an important role in Remix, though they do not determine set numbers like our predecessors. Instead, your stats will be used as an evaluative tool so that a judge knows what strengths and weaknesses you have. If you are superior at Taijutsu, you will probably do a great amount of damage to someone weak in Taijutsu. However, if you are weak in Ninjutsu, you will be susceptible to such attacks, and a judge will take this into account when assigning damage against you. This is the basic premise behind how stats will be used to determine damage, effects, susceptibility to Genjutsu, accuracy, and dodge ability.Judges will also be official keepers for adjusting chakra, health, and stats for combatants when necessary.
- Genjutsu/Other Supplemental Jutsu:
- Many maneuvers will not do damage at all. These are called Supplemental Jutsu. Some Supplemental Jutsu only work for a single action and some may work on a turn-by-turn basis. Such Jutsu usually give some sort of positive effect to the user or negative effect against the opponent. The judge, based upon the logic of the Jutsu, will determine the type and degree of effect. So a jutsu designed to slow an opponent with mud may decrease speed or may even drain one of your opponent’s actions. Another jutsu that creates fog over the area may decrease visibility, and a judge will give accuracy bonuses to your following attacks. The type of effect and, more importantly, the degree of the effect will be based upon stats, role-play of both combatants, level of Jutsu used, and fairness.Genjutsu, which generally work as Supplemental Jutsu, may also deal damage if the Jutsu makes sense. HOWEVER, such damage will be very scrutinized because Genjutsu, by its nature, is very difficult to dodge and different from traditional attacks. Damage will be much less than that by traditional attacks, if any at all for the fairness of combat. Damage will never exceed the minimum damage percentage given for that Rank of Jutsu (refer to Jutsu damage chart), and may even be less.
- Petitioning a Judge Decision:
- While judges have a wide range of discretion in battle, the system can open up bias and debate. If you ever have a problem with a judge’s decisions, we have a very simple process for petitioning. By contacting a member of staff and explaining the situation, a decision will be made to either replace the judge or allow them to continue and edit the judgment as long as two staff members agree that it is just. Likewise, members should not abuse this system of checks on the judges either! We limit the use of this to one complaint per battle.
QUOTE Contesting a Decision (Once Per Battle)
-A decision can be contested if:
(1) the judge has violated or improperly applied some rule,
(2) the judge has made a BLATANT abuse in his discretion, or
(3) a change in the judge’s decision will result in a DRASTIC change in the course of the battle.Any complaints, clarifications, what have you that do not amount to what can be considered a formal contesting can be brought to the judge by PM ONLY as not to clutter up the battle threads. The bringing up of frivolous complaints can result in action by the staff by closure of the battle for unresponsive participants.
- While judges have a wide range of discretion in battle, the system can open up bias and debate. If you ever have a problem with a judge’s decisions, we have a very simple process for petitioning. By contacting a member of staff and explaining the situation, a decision will be made to either replace the judge or allow them to continue and edit the judgment as long as two staff members agree that it is just. Likewise, members should not abuse this system of checks on the judges either! We limit the use of this to one complaint per battle.